Archive
Emotion Lab
https://github.com/johncolmdoyle/emotionlabs16
Best User Experience. We built an AR maze game where player movement was driven by changes in facial expression, with a Pavlok wristband providing consequences for hitting obstacles.
Archive
https://github.com/johncolmdoyle/emotionlabs16
Best User Experience. We built an AR maze game where player movement was driven by changes in facial expression, with a Pavlok wristband providing consequences for hitting obstacles.
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